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Crossbow elyana lands of lore
Crossbow elyana lands of lore








Each familiar has abilities and skills appropriate to their class. Each familiar possesses some knowledge which it will share. You can bind yourself to one and only one of these creatures regardless of your guild membership. At least be a cleric or something.Įach guild also has a familiar. Not having a guild at all just doesn't make sense. Any one of the guilds is balanced enough to go solo, but they're all so much more balanced when combined. You can easily find weapons and spells outside of the guilds but only of a limited quality. The game can even be played without any guild affiliation, although I don't see why. Maybe somebody will want to buy your Mugwort. And given the reluctance of the merchants to actually buy anything off you, you'll want to join all the guilds. Since you spread out the experience between them you won't rise in level as quickly. The upside is that you get all the benefits of each guild. You many join any combination of the guilds during the game. Second, the only reason to even go near the hotel is to go to the hotel. First off, I have no use for that stuff anyway. The game proposes that you store this extra stuff in your hotel room. When you have no use for an item, you must throw it away. Even these they only buy in small quantities. The individual shopkeepers will only buy a few of your items. My big complaint here is that nobody buys anything in the game. They also have a pretty generic shop with a wide range of items. The thieves' guild provides you with the ever useful Backstab and Lockpicking skills. The cleric and magician guilds offer spells and magic related skills. If you join the fighter's guild, you get access to the best weapons in the game. Each offers various skills, benefits and items to you. The way the game plays out, you'll be switching back and forth a lot.Įven though Lo元 offers you one pre-set player, there are some steps you can take to shape his life. Given the linearity of the game, I was shocked how often I was switching out the four disks. There are numerous digressions to make but they don't last too long. Unfortunately the game follows a pretty linear path. It also gives you something to do when you get stuck. This tends to give you a sense of control over the game events. There are a number of side quests outside of the main narrative that you can get involved in. The fire world has only three types of monsters, four if you count the "boss" at the end. Also, there are too few types of monsters in each world. All in all, it reminds me of a FPS with a really, really developed story. You have to hit buttons, ride platforms and jump across rivers of lava. It's more of an action game than a traditional RPG. Each new level looks different, but they're all pretty much the same. Hey, I guess for some it's not.Īlthough there are five unique worlds to travel in, the game settles down into a pattern pretty soon. As if winning your soul back isn't motivation enough. This leads you into quests through recently opened rifts into five separate dimensions to retrieve your soul and to close those five rifts which threaten the very reality of our world. The girl at the magicians' guild fixes you right up with some spiritual gauze and suggests that you seek the advice of the Draracle, the local prophet. You're Copper by the way.I hope you got that already. During the same attack on your family, your soul was stolen. In all fairness, you're totally innocent. Sound suspicious? Yeah, everyone else in the game thinks so too. The king and Copper's evil stepbrothers are killed by rampaging hell hounds while out hunting with Copper. Technically he's a quarter-breed, but let's skip that for now. Copper's the young, half-breed son of the king.

#CROSSBOW ELYANA LANDS OF LORE SERIES#

The third chapter in the Lands of Lore series sees young Copper LeGre searching for his soul while trying to restore order to his world.








Crossbow elyana lands of lore